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Introduction
Andar Bahar is an Indian gambling game that is said to have originated in Bengaluru (Bangalore) in the southern state of Karnataka, and it is also known in Tamil as Mangatha orUllae Veliyae. It is a game of pure chance in which the dealer places a card face up and the player bets on one of two piles: Andar (inside) or Bahar (outside). The dealer then deals cards alternately to the two piles until a card appears that matches the initial card. The pile where this matching card appears is the winning pile. In the 21st century Andar Bahar has become a popular game in Indian online casinos.
Katti, another pure chance game, is also described on this page. It also features bets on inside or outside, and for this reason it is understandably often confused with Andar Bahar but the mechanism of Katti is different.
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Bahar: The left side of the dealer (which is the right side of the player sitting opposite to the dealer). Andar Bahar is played with a single deck of cards and possesses 50% chances of winning since it involves 50% of luck and 50% game tactics. The dealer in the game places the bets on the outcomes. Welcome to AllCashback Casino, We are committed to providing you a real Casino experience from the comfort of your home computer. Our site is always evolving, adding new games and bonus offers, so. Rules of the Andhar Bahar The Andhar Bahar rules are pretty simple and this is the reason that the game got such popularity in India. The Andar Bahar board has two spots like: 'Andhar' on the left and 'Bahar' on the right side. There is also one center section. Mainly remember these two basic Andhar Bahar game terms: 1.Andhar (Inside) refers to.
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A guide to Andar Bahar can be found at onlinecasinoguide.in, founded in 2019 and edited by Nikhil Patel, which provides independent reviews of safe and legal Indian online casinos and betting sites.
Gambling Times Magazine, founded in 1977 by Stanley Roberts and now published online, supplies gambling industry news, reviews casinos and betting sites and creates guides to casino games such as Andar Bahar and Blackjack.
At Luckydice.in, founded in 2018, chief editor Rahul Patel and his team provide an independent guide to gambling for people in India. The site features guides for games including Andar Bahar, online casino reviews and all the relevant legal information.
Players and Cards
A standard 52-card pack is used. The dealer operates the bank and there can be any number of players, who traditionally sit in a circle around the dealer. The players have nothing to do except place bets, watch the deal, and receive their winnings if successful.
Procedure
The dealer shuffles the cards thoroughly, cuts them and deals one card face up. This is the card that must be matched, often known as the 'trump card' or 'joker' though these terms are misleading. In normal English card game terminology a trump is a card that can beat any card of a different suit, irrespective of rank, and a joker is a wild card that can be used to represent any card the player desires. Therefore it seems better to call this first card the house card, or maybe just the middle card, since the two piles are sometimes dealt on either side of it.
Now the players place their bets on either of the two piles, known as Andar and Bahar, that the dealer will create. The minimum and maximum bets must be agreed in advance in a private game, and will be determined by the house in a casino game. In Hindi the words Andar and Bahar (sometimes written Baahar) mean inside and outside respectively, and in Tamil the two piles have the equivalent names Ullae (inside) and Veliyae (outside). This may be because in the traditional game the inside pile is the pile nearer to the dealer and the outside pile is further from the dealer. In online versions the layout may be like that or Andar and Bahar may simply be to the left and right respectively of the house card.
Many online versions of the game allow additional types of bet. These are described in the Variations section below.
The dealer now deals single cards face up from the remainder of the deck alternately to the Andar and Bahar piles. If the house card is black, the first card is dealt to the Andar pile; if the house card is red the first card is dealt to the Bahar pile. The deal continues until a card appears that matches the rank of the house card. Players who bet on the pile where this matching card appears win; those who bet on the other pile lose.
Payout
Clearly the chances are slightly greater that the first matching card will appear on the side where the first card was dealt, and the payouts reflect this. A successful bet on the side where the first card was dealt is paid out at odds of 0.9 to 1, while a successful bet on the side where the second card was dealt is paid out odds of 1 to 1 (evens). In other words, given that the colour of the house card determines where the first card is dealt:
- If the house card is black, a successful bet of 1000 on Andar pays 1900 (your bet returned plus 900 winnings) while a successful bet on Bahar pays 2000.
- If the house card is red, a successful bet of 1000 on Andar pays 2000 while a successful bet on Bahar pays 1900.
In fact the chance that the first matching card will appear on the same side as the first card dealt is close to 51.5%. From this it is easy to calculate that the house edge on a bet on side where the first card is dealt is 2.15% while the house edge on a bet on the side of the second card dealt is 3%.
Variations
It is apparent from the various descriptions of this game on the web that there are a number of variants. I would be particularly interested to hear from people who have taken part in private games in India, and can confirm what rules are most often used in the traditional offline versions of the game.
Some descriptions imply that it is not the house card but the first player card whose colour determines whether this first card is dealt to the Andar or Bahar pile. This modification does make the initial bet almost a 50/50 chance since the colour of this card is not known when the bet is placed. Possibly that is the motive for this rule, but despite it appears that the payout remains as 0.9:1 for winning bets on the side of the first dealt card and 1:1 for winning bets on the side of the second card.
Number of cards dealt | Payout odds | House edge |
---|---|---|
1 to 5 cards | 2 to 1 | 18.68% |
6 to 10 cards | 3 to 1 | 13.18% |
11 to 15 cards | 4 to 1 | 15.49% |
16 to 25 cards | 3 to 1 | 12.80% |
26 to 30 cards | 14 to 1 | 8.52% |
31 to 35 cards | 24 to 1 | 7.56% |
36 to 40 cards | 49 to 1 | 5.17% |
41 or more cards | 119 to 1 | 4.92% |
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House card prediction | Payout odds | House edge |
---|---|---|
2 to 7 | 1 to 1 | 7.69% |
8 exactly | 11 to 1 | 7.69% |
9 to Ace (Ace high) | 1 to 1 | 7.69% |
colour (red or black) | 0.9 to 1 | 5.00% |
suit | 2.8 to 1 | 5.00% |
Katti
Brief accounts of this game appear on several websites. The following is my current understanding of how it works, based largely on information from the people at GameRules, one of the sites that has a decription of Katti.
The dealer begins by dealing a row of 13 cards face up. Each of the players may choose any card in the row, and bet on 'inside' (Andar) or 'outside' (Bahar) for that card. When these initial bets have been placed, any player may wager that a particular bet by some other player will lose.
After all bets have been placed, the dealer deals the next card from the pack. This is what I shall call the indicator card, and its colour determines which bets will win and which will lose. For each player separately,
- if the indicator card is black, then the winning side for the first card in the row will be the same side as that player's bet, or
- if the indicator card is red then the winning side for the first card in the row will be the opposite side from that player's bet.
After this the winning side alternates along the row between inside and outside.
So for example if a player bets 'outside' on the 5th card in the row and the indicator card is red, then for this player the winning side for position 1 will be inside (opposite to the bet) and for the following positions 2:outside, 3:inside, 4:outside, 5:inside, so the bet loses.
Note that the winning positions are determined separately for each player, so if another player had bet 'inside' on the 5th card in the row, that player would lose as well, because for them the winning side in the 1st position and every odd position would be 'outside' - opposite to their bet.
If I have understood this correctly, the players are really just betting on the colour of the indicator card. With a black indicator card all bets on odd numbered positions will win and with a red card all bets on even positions will win. Apparently it does not matter what card is in that position in the row, or whether the bet was inside or outside.
Note that if player X bets (for example) outside on position 6, then for another player Y there is a difference between betting inside on position 6 and betting that player X will lose. If the indicator card is red, all initial bets on position 6 will lose, whether insiode or outside, but any player betting against another player who has bet on position 6 will win.
I am not clear yet clear about some of the practicalities of this game, such as where exactly the bets are placed in relation to the row of cards to indicate who has bet on what, and what the procedure is for demonstrating the outcome after the indicator card has been shown. Some descriptions seem to imply that the dealer physically deals cards alternately on the two sides of the initial row, to count off whether a bet on inside or outside has won or lost. If this is so, the dealer would need to deal for each player separately, since the side on which the deal begins for any particular player depends on the position of that player's bet.
I would be interested to hear from anyone who has experience of this game and can tell me more about it.
OBJECT OF OMI: The object of Omi is for your team to score all 10 tokens.
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NUMBER OF PLAYERS: 4 players
MATERIALS: A modified 52 card deck or a modified deck, and a flat surface.
TYPE OF GAME: Trick-Taking Card Game
AUDIENCE: Adult
OVERVIEW OF OMI
Omi is a trick-taking card game for 4 players. The objective of the game is to win all 10 of the scoring tokens.
Omi is a partnership game. Partners sit across from each other. One player is in charge of paying tokens to their opponents, and the other is in charge of collecting payments from the opponents.
SETUP
The deck is modified to a 32 cards deck using Aces through 7s. Cards 2 through 6 are used as scoring tokens. One team’s scoring will be done with the black cards and the red cards will be used for the other. The player in charge of paying their opponents will take one of the suits of their opponent’s color and the remaining suit is given to the score collector. When a 10 has all 10 cards of their color in their score pile they have won.
The first dealer is chosen at random and passes to the right for future rounds.
The dealer will shuffle the deck and offer to the player to their left to cut. Each player is then dealt 4 cards, and the player to the dealer’s right must name trumps. After trumps are named 4 more cards are dealt to each player.
Card Ranking
The ranking for the game is traditional. Ace (high), King, Queen, Jack, 10, 9, 8, 7 (low).
GAMEPLAY
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The game begins with the player right of the dealer. They may play any card to start the trick. following players must follow suit if they can. If they cannot follow suit, they may play any card they wish.
A trick is won by the highest trump played, if applicable. If there were no trumps played, then the trick is taken by the team who played the highest-ranked card of the suit originally led. The winner of a trick collects it to their team’s trick pile and leads the next trick.
SCORING
After the final trick is played and won scoring can begin.
If the trump declarer’s team wins 5 to 7 tricks they receive one token from their opponent. If they score 3 or lower, then they must pay two to their opponents.
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If either partnership is successful at winning all 8 of the tricks, then they win 3 of their tokens from their opponents.
If both teams score 4 tricks, no tokens are given this round, but next round an additional token is given to the winners.
If a team must pay more tokens, then they have to give they pay what they can and the other team has won.
END OF GAME
The game ends when a team has all 10 of their tokens. Their team is the winner.
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